其实逻辑和2维版本完全一样,就不进行详细解说了,直接看效果:
效果:
目前界面还不咋好看,期待大家的优化
还是键盘↑↓←→操作嗷
完整代码:
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function game20483D global squaremap global colorlist global fontsizelist global baseX baseY baseZ global barHdl textHdl global txtBest txtScore global best
fig=figure('units','pixels'); fig.Position=[560 50 575,400]; fig.Color=[0.9804 0.9725 0.9373]; fig.NumberTitle='off'; fig.Name='2048Game3D'; fig.MenuBar='none'; fig.Resize='off'; fig.KeyPressFcn=@key; % ax=axes(fig); hold(ax,'on'); ax.Position=[0.1 0 1 1]; ax.ZLim=[0,17]; ax.XLim=[0,4]+0.5; ax.YLim=[0,4]+0.5; ax.View=[60 30]; fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none'); ax.Color=[0.8039 0.7569 0.7059].*1.02; ax.XTick=[]; ax.YTick=[]; ax.ZTick=[]; ax.Box='on'; ax.LineWidth=3; ax.XColor=[0.7333 0.6784 0.6275]; ax.YColor=[0.7333 0.6784 0.6275]; ax.ZColor=[0.7333 0.6784 0.6275]; % for i=1:4 % for j=1:4 % fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],... % [0.8039 0.7569 0.7059],'EdgeColor','none'); % % end % end % ========================================================================== % 方块颜色表 colorlist=[ 0.8039 0.7569 0.7059 0.9333 0.8941 0.8549 0.9373 0.8784 0.8039 0.9608 0.6863 0.4824 0.9529 0.5922 0.4078 0.9529 0.4902 0.3725 0.9686 0.3686 0.2431 0.9255 0.8118 0.4510 0.9373 0.7882 0.3922 0.9333 0.7804 0.3216 0.9216 0.7686 0.2627 0.9255 0.7608 0.1804 0.9412 0.4078 0.4157 0.9216 0.3137 0.3451 0.9451 0.2549 0.2627 0.4392 0.7020 0.8157 0.3765 0.6353 0.8745 0.0902 0.5098 0.7843]; % 数字大小表 fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8; % 立方体数据 baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35; baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35; baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];
text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold') text(-0.8,0.75,-7,' BEST ','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275]) text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275]) txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold'); txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold'); % ==========================================================================
%按键函数,通过moveevent调整矩阵 function key(~,event) temp_map=squaremap; switch event.Key case 'uparrow' temp_map=moveevent(temp_map'); temp_map=temp_map'; case 'downarrow' temp_map=temp_map'; temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); temp_map=temp_map'; case 'rightarrow' temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); case 'leftarrow' temp_map=moveevent(temp_map); end score=sum(sum(squaremap)); best=max([best,score]); save best.mat best -append
%若新矩阵与原矩阵不同,则重新绘制方块 if any(any(squaremap~=temp_map)) squaremap=temp_map; createNewNum() drawBlock() end end
%主函数 function temp_matrix=moveevent(temp_matrix) for ii = 1: 4 temp_array=temp_matrix(ii,:); temp_array(temp_array==0)=[];
for jj = 1: (length(temp_array)-1) if temp_array(jj)==temp_array(jj+1) temp_array(jj)=temp_array(jj)+temp_array(jj+1); temp_array(jj+1)=0; end end
temp_array(temp_array==0)=[]; temp_array((length(temp_array)+1):4)=0; temp_matrix(ii,:)=temp_array; end end % ========================================================================= for i=1:4 for j=1:4 barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3); textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,... 'FontWeight','bold','HorizontalAlignment','center'); end end init()
function init() %若没有游戏记录则最高分为0 if ~exist('best.mat') best=0; save best.mat best; end data=load('best.mat'); best=data.best; txtBest.String=num2str(best);
squaremap=zeros(4,4); createNewNum() createNewNum() drawBlock() end
function drawBlock(~,~) score=sum(sum(squaremap)); txtScore.String=num2str(score); hmap=log(squaremap)/log(2); hmap(isinf(hmap))=0; for ii=1:4 for jj=1:4 tNum=squaremap(ii,jj); tH=hmap(ii,jj); for kk=1:6 tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01; barHdl{ii,jj}(kk).ZData=tZ; barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:); if tNum~=0 barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3; else barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275]; end end if tNum~=0 textHdl{ii,jj}.Position(3)=tH+1; textHdl{ii,jj}.FontSize=fontsizelist(tH+1); textHdl{ii,jj}.String=num2str(tNum); else textHdl{ii,jj}.String=''; end end end judge() end
% 在矩阵空白处创建新的数字2或4 function createNewNum(~,~) zerospos=find(squaremap==0); temp_pos=zerospos(randi(length(zerospos))); temp_num=randi(2)*2; squaremap(temp_pos)=temp_num; end
% 判断游戏结束函数 function judge(~,~) temp_judge_zeros=sum(sum(squaremap==0)); temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:))); temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4))); if temp_judge_row+temp_judge_col+temp_judge_zeros==0 gameOver() end end
% gameOver function gameOver(~,~) answer = questdlg('GAME OVER, what would you like to do', ... '2048-3D-GAME', ... 'restart','quit','restart'); % Handle response switch answer case 'restart' init() case 'quit' close all clear end end end |