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利用Matlab制作一款3D版2048小游戏

2022-02-25 | 秩名 | 点击:

其实逻辑和2维版本完全一样,就不进行详细解说了,直接看效果:

效果:

目前界面还不咋好看,期待大家的优化

还是键盘↑↓←→操作嗷

完整代码:

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function game20483D

global squaremap

global colorlist

global fontsizelist

global baseX baseY baseZ

global barHdl textHdl

global txtBest txtScore

global best

 

 

fig=figure('units','pixels');

fig.Position=[560 50 575,400];

fig.Color=[0.9804 0.9725 0.9373];

fig.NumberTitle='off';

fig.Name='2048Game3D';

fig.MenuBar='none';

fig.Resize='off';

fig.KeyPressFcn=@key;

%

ax=axes(fig);

hold(ax,'on');

ax.Position=[0.1 0 1 1];

ax.ZLim=[0,17];

ax.XLim=[0,4]+0.5;

ax.YLim=[0,4]+0.5;

ax.View=[60   30];

fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none');

ax.Color=[0.8039 0.7569 0.7059].*1.02;

ax.XTick=[];

ax.YTick=[];

ax.ZTick=[];

ax.Box='on';

ax.LineWidth=3;

ax.XColor=[0.7333 0.6784 0.6275];

ax.YColor=[0.7333 0.6784 0.6275];

ax.ZColor=[0.7333 0.6784 0.6275];

% for i=1:4

%     for j=1:4

%         fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],...

%             [0.8039 0.7569 0.7059],'EdgeColor','none');

%        

%     end

% end

% ==========================================================================

% 方块颜色表

colorlist=[ 0.8039    0.7569    0.7059

    0.9333    0.8941    0.8549

    0.9373    0.8784    0.8039

    0.9608    0.6863    0.4824

    0.9529    0.5922    0.4078

    0.9529    0.4902    0.3725

    0.9686    0.3686    0.2431

    0.9255    0.8118    0.4510

    0.9373    0.7882    0.3922

    0.9333    0.7804    0.3216

    0.9216    0.7686    0.2627

    0.9255    0.7608    0.1804

    0.9412    0.4078    0.4157

    0.9216    0.3137    0.3451

    0.9451    0.2549    0.2627

    0.4392    0.7020    0.8157

    0.3765    0.6353    0.8745

    0.0902    0.5098    0.7843];

% 数字大小表

fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8;

% 立方体数据

baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35;

baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35;

baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];

 

text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',...

    [0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold')

text(-0.8,0.75,-7,' BEST  ','HorizontalAlignment','left','Color',...

    [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])

text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',...

    [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])

txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',...

    [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');

txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',...

    [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');

% ==========================================================================

 

 

%按键函数,通过moveevent调整矩阵

    function key(~,event)

        temp_map=squaremap;

        switch event.Key

            case 'uparrow'

                temp_map=moveevent(temp_map');

                temp_map=temp_map';

            case 'downarrow'

                temp_map=temp_map';

                temp_map=moveevent(temp_map(:,4:-1:1));

                temp_map=temp_map(:,4:-1:1);

                temp_map=temp_map';

            case 'rightarrow'

                temp_map=moveevent(temp_map(:,4:-1:1));

                temp_map=temp_map(:,4:-1:1);

            case 'leftarrow'

                temp_map=moveevent(temp_map);

        end

        score=sum(sum(squaremap));

        best=max([best,score]);

        save best.mat best -append

         

        %若新矩阵与原矩阵不同,则重新绘制方块

        if any(any(squaremap~=temp_map))

            squaremap=temp_map;

            createNewNum()

            drawBlock()

        end

    end

 

    %主函数

    function temp_matrix=moveevent(temp_matrix)

        for ii = 1: 4

            temp_array=temp_matrix(ii,:);

            temp_array(temp_array==0)=[];

 

            for jj = 1: (length(temp_array)-1)

                if temp_array(jj)==temp_array(jj+1)

                    temp_array(jj)=temp_array(jj)+temp_array(jj+1);

                    temp_array(jj+1)=0;

                end

            end

 

            temp_array(temp_array==0)=[];

            temp_array((length(temp_array)+1):4)=0;

            temp_matrix(ii,:)=temp_array;

        end

    end

% =========================================================================

for i=1:4

    for j=1:4

        barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3);

        textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,...

            'FontWeight','bold','HorizontalAlignment','center');

    end

end

init()

 

    function init()

        %若没有游戏记录则最高分为0

        if ~exist('best.mat')

            best=0;

            save best.mat best;

        end

        data=load('best.mat');

        best=data.best;

        txtBest.String=num2str(best);

         

        squaremap=zeros(4,4);

        createNewNum()

        createNewNum()

        drawBlock()

    end

 

 

    function drawBlock(~,~)

        score=sum(sum(squaremap));

        txtScore.String=num2str(score);

        hmap=log(squaremap)/log(2);

        hmap(isinf(hmap))=0;

        for ii=1:4

            for jj=1:4

                tNum=squaremap(ii,jj);

                tH=hmap(ii,jj);

                for kk=1:6

                    tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01;

                    barHdl{ii,jj}(kk).ZData=tZ;

                    barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:);

                    if tNum~=0

                        barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3;

                    else

                        barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275];

                    end

                end

                if tNum~=0

                    textHdl{ii,jj}.Position(3)=tH+1;

                    textHdl{ii,jj}.FontSize=fontsizelist(tH+1);

                    textHdl{ii,jj}.String=num2str(tNum);       

                else

                    textHdl{ii,jj}.String='';  

                end

            end

        end

        judge()

    end

 

% 在矩阵空白处创建新的数字2或4

    function createNewNum(~,~)

        zerospos=find(squaremap==0);

        temp_pos=zerospos(randi(length(zerospos)));

        temp_num=randi(2)*2;

        squaremap(temp_pos)=temp_num;

    end

 

% 判断游戏结束函数

    function judge(~,~)

        temp_judge_zeros=sum(sum(squaremap==0));

        temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:)));

        temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4)));

        if temp_judge_row+temp_judge_col+temp_judge_zeros==0

            gameOver()

        end

    end

 

% gameOver

    function gameOver(~,~)

        answer = questdlg('GAME OVER, what would you like to do', ...

            '2048-3D-GAME', ...

            'restart','quit','restart');

        % Handle response

        switch answer

            case 'restart'

                init()

            case 'quit'

                close all

                clear

        end

    end

end

原文链接:https://blog.csdn.net/slandarer/article/details/120353524
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