时钟主要分为五个部分:
1、中心点: 圆心位置
2、圆盘: 以中心点为圆心,drawCircle画个圆
3、刻度:
paint有个aip, setPathEffect可以根据path画特效, 那么刻度就可以根据圆的path画一个矩形path的特效, 并且这个api只会画特效, 不会画出圆.
1 2 3 4 5 6 7 8 |
/** * shape: 特效的path, 这里传一个矩形 * advance: 两个特效path之间的间距, 即两个矩形的left间距 * phase: 特效起始位置的偏移 * style: 原始path拐弯的时候特效path的转换方式,这里用ROTATE跟着旋转即可 */ PathDashPathEffect(Path shape, float advance, float phase, Style style) |
刻度又分两种, 粗一点刻度: 3、6、9、12, 和细一点的刻度. 两种特效又可以用SumPathEffect合起来画
1 |
SumPathEffect(PathEffect first, PathEffect second) |
4、时分秒指针
时分秒指针都是一个圆角矩形, 先把他们的位置计算出来, 然后旋转圆心去绘制不同角度的指针.
5、动画效果
TimerTask每隔一秒计算时间, 根据时间去换算当前时分秒指针的角度, 动态变量只有三个角度.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 |
// // Created by skylar on 2022/4/19. // class ClockView : View { private var mTimer: Timer? = null private val mCirclePaint: Paint = Paint() private val mPointerPaint: Paint = Paint() private val mTextPaint: Paint = Paint()
private val mCirclePath: Path = Path() private val mHourPath: Path = Path() private val mMinutePath: Path = Path() private val mSecondPath: Path = Path()
private lateinit var mPathMeasure: PathMeasure private lateinit var mSumPathEffect: SumPathEffect
private var mViewWidth = 0 private var mViewHeight = 0 private var mCircleWidth = 6f private var mRadius = 0f private var mRectRadius = 20f private var mHoursDegree = 0f private var mMinutesDegree = 0f private var mSecondsDegree = 0f private var mCurrentTimeInSecond = 0L
constructor(context: Context) : super(context)
constructor(context: Context, attrs: AttributeSet?) : this(context, attrs, 0)
constructor( context: Context, attrs: AttributeSet?, defStyleAttr: Int ) : super(context, attrs, defStyleAttr)
init { mCirclePaint.color = Color.BLACK mCirclePaint.isAntiAlias = true mCirclePaint.style = Paint.Style.STROKE mCirclePaint.strokeWidth = mCircleWidth
mPointerPaint.color = Color.BLACK mPointerPaint.isAntiAlias = true mPointerPaint.style = Paint.Style.FILL
mTextPaint.color = Color.BLACK mTextPaint.isAntiAlias = true mTextPaint.style = Paint.Style.FILL mTextPaint.textSize = 40f }
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { super.onSizeChanged(w, h, oldw, oldh) mViewWidth = measuredWidth - paddingLeft - paddingRight mViewHeight = measuredHeight - paddingTop - paddingBottom
mRadius = mViewWidth / 2 - mCircleWidth mCirclePath.addCircle(0f, 0f, mRadius, Path.Direction.CW)
mPathMeasure = PathMeasure(mCirclePath, false) val minutesShapePath = Path() val quarterShapePath = Path() minutesShapePath.addRect(0f, 0f, mRadius * 0.01f, mRadius * 0.06f, Path.Direction.CW) quarterShapePath.addRect(0f, 0f, mRadius * 0.02f, mRadius * 0.06f, Path.Direction.CW) val minutesDashPathEffect = PathDashPathEffect( minutesShapePath, mPathMeasure.length / 60, 0f, PathDashPathEffect.Style.ROTATE ) val quarterDashPathEffect = PathDashPathEffect( quarterShapePath, mPathMeasure.length / 12, 0f, PathDashPathEffect.Style.ROTATE ) mSumPathEffect = SumPathEffect(minutesDashPathEffect, quarterDashPathEffect)
val hourPointerHeight = mRadius * 0.5f val hourPointerWidth = mRadius * 0.07f val hourRect = RectF( -hourPointerWidth / 2, -hourPointerHeight * 0.7f, hourPointerWidth / 2, hourPointerHeight * 0.3f ) mHourPath.addRoundRect(hourRect, mRectRadius, mRectRadius, Path.Direction.CW)
val minutePointerHeight = mRadius * 0.7f val minutePointerWidth = mRadius * 0.05f val minuteRect = RectF( -minutePointerWidth / 2, -minutePointerHeight * 0.8f, minutePointerWidth / 2, minutePointerHeight * 0.2f ) mMinutePath.addRoundRect(minuteRect, mRectRadius, mRectRadius, Path.Direction.CW)
val secondPointerHeight = mRadius * 0.9f val secondPointerWidth = mRadius * 0.03f val secondRect = RectF( -secondPointerWidth / 2, -secondPointerHeight * 0.8f, secondPointerWidth / 2, secondPointerHeight * 0.2f ) mSecondPath.addRoundRect(secondRect, mRectRadius, mRectRadius, Path.Direction.CW)
startAnimator() }
override fun onDraw(canvas: Canvas?) { super.onDraw(canvas) if (canvas == null) { return } canvas.translate((mViewWidth / 2).toFloat(), (mViewHeight / 2).toFloat())
//画圆盘 mCirclePaint.pathEffect = null canvas.drawPath(mCirclePath, mCirclePaint)
//画刻度 mCirclePaint.pathEffect = mSumPathEffect canvas.drawPath(mCirclePath, mCirclePaint)
//时分秒指针 mPointerPaint.color = Color.BLACK
canvas.save() canvas.rotate(mHoursDegree) canvas.drawPath(mHourPath, mPointerPaint) canvas.restore()
canvas.save() canvas.rotate(mMinutesDegree) canvas.drawPath(mMinutePath, mPointerPaint) canvas.restore()
canvas.save() canvas.rotate(mSecondsDegree) canvas.drawPath(mSecondPath, mPointerPaint) canvas.restore()
//画中心点 mPointerPaint.color = Color.WHITE canvas.drawCircle(0f, 0f, mRadius * 0.02f, mPointerPaint) }
private fun startAnimator() { val cal = Calendar.getInstance() val hour = cal.get(Calendar.HOUR) //小时 val minute = cal.get(Calendar.MINUTE) //分 val second = cal.get(Calendar.SECOND) //秒 mCurrentTimeInSecond = (hour * 60 * 60 + minute * 60 + second).toLong()
if (mTimer == null) { mTimer = Timer() } else { mTimer?.cancel() mTimerTask.cancel() } mTimer?.schedule(mTimerTask, 0, 1000) }
private var mTimerTask: TimerTask = object : TimerTask() { override fun run() { mCurrentTimeInSecond++ computeDegree() invalidate() } }
//12小时 00:00:00 ~ 12:00:00 private fun computeDegree() { val secondsInOneRoll = 12 * 60 * 60 val currentSeconds = mCurrentTimeInSecond % secondsInOneRoll
var leftSeconds = currentSeconds val hours = currentSeconds / 60 / 60 leftSeconds = currentSeconds - hours * 60 * 60 val minutes = leftSeconds / 60 leftSeconds -= minutes * 60 val seconds = leftSeconds % 60
mHoursDegree = hours * 30f mMinutesDegree = minutes * 6f mSecondsDegree = seconds * 6f
} } |