以图形展示任意二叉树,如下图,一个中缀表达式表示的二叉树:3.14*r²*h/3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 |
package main
import ( "fmt" "io" "os" "os/exec" "strconv" "strings" )
type any = interface{}
type btNode struct { Data any Lchild *btNode Rchild *btNode }
type biTree struct { Root *btNode Info *biTreeInfo }
type biTreeInfo struct { Data []any DataLevel [][]any L, R []bool X, Y, W []int Index, Nodes int Width, Height int MarginX, MarginY int SpaceX, SpaceY int SvgWidth, SvgHeight int SvgXml string }
func Build(Data ...any) *biTree { if len(Data) == 0 || Data[0] == nil { return &biTree{} } node := &btNode{Data: Data[0]} Queue := []*btNode{node} for lst := Data[1:]; len(lst) > 0 && len(Queue) > 0; { cur, val := Queue[0], lst[0] Queue, lst = Queue[1:], lst[1:] if val != nil { cur.Lchild = &btNode{Data: val} Queue = append(Queue, cur.Lchild) } if len(lst) > 0 { val, lst = lst[0], lst[1:] if val != nil { cur.Rchild = &btNode{Data: val} Queue = append(Queue, cur.Rchild) } } } return &biTree{Root: node} }
func BuildFromList(List []any) *biTree { return Build(List...) }
func AinArray(sub int, array []int) int { for idx, arr := range array { if sub == arr { return idx } } return -1 }
func Pow2(x int) int { //x>=0 res := 1 for i := 0; i < x; i++ { res *= 2 } return res }
func Max(L, R int) int { if L > R { return L } else { return R } }
func (bt *btNode) MaxDepth() int { if bt == nil { return 0 } Lmax := bt.Lchild.MaxDepth() Rmax := bt.Rchild.MaxDepth() return 1 + Max(Lmax, Rmax) }
func (bt *btNode) Coordinate(x, y, w int) []any { var res []any if bt != nil { L, R := bt.Lchild != nil, bt.Rchild != nil res = append(res, []any{bt.Data, L, R, x, y, w}) res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)...) res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)...) } return res }
func (bt *biTree) NodeInfo() []any { return bt.Root.Coordinate(0, 0, Pow2(bt.Root.MaxDepth()-2)) }
func (bt *biTree) TreeInfo() { height := bt.Root.MaxDepth() width := Pow2(height - 1) lsInfo := bt.NodeInfo() btInfo := &biTreeInfo{ Height: height, Width: width, Nodes: len(lsInfo), } for _, data := range lsInfo { for i, info := range data.([]any) { switch i { case 0: btInfo.Data = append(btInfo.Data, info.(any)) case 1: btInfo.L = append(btInfo.L, info.(bool)) case 2: btInfo.R = append(btInfo.R, info.(bool)) case 3: btInfo.X = append(btInfo.X, info.(int)) case 4: btInfo.Y = append(btInfo.Y, info.(int)) case 5: btInfo.W = append(btInfo.W, info.(int)) } } } for j, k := 0, width*2; j < height; j++ { DLevel := []any{} for i := k / 2; i < width*2; i += k { index := AinArray(i-width, btInfo.X) if index > -1 { DLevel = append(DLevel, btInfo.Data[index]) } else { DLevel = append(DLevel, nil) } DLevel = append(DLevel, []int{i, j}) if k/4 == 0 { DLevel = append(DLevel, []int{0, 0}) DLevel = append(DLevel, []int{0, 0}) } else { DLevel = append(DLevel, []int{i - k/4, j + 1}) DLevel = append(DLevel, []int{i + k/4, j + 1}) } } k /= 2 btInfo.DataLevel = append(btInfo.DataLevel, DLevel) } bt.Info = btInfo }
func (bt *biTree) Info2SVG(Margin ...int) string { var res, Line, Color string info := bt.Info MarginX, MarginY := 0, 10 SpaceX, SpaceY := 40, 100 switch len(Margin) { case 0: break case 1: MarginX = Margin[0] case 2: MarginX, MarginY = Margin[0], Margin[1] case 3: MarginX, MarginY, SpaceX = Margin[0], Margin[1], Margin[2] default: MarginX, MarginY = Margin[0], Margin[1] SpaceX, SpaceY = Margin[2], Margin[3] } info.MarginX, info.MarginY = MarginX, MarginY info.SpaceX, info.SpaceY = SpaceX, SpaceY info.SvgWidth = Pow2(info.Height)*info.SpaceX + info.SpaceX info.SvgHeight = info.Height * info.SpaceY for i, Data := range info.Data { Node := "\n\t<g id=\"INDEX,M,N\">\n\t<CIRCLE/>\n\t<TEXT/>\n\t<LEAF/>\n\t</g>" DataStr := "" switch Data.(type) { case int: DataStr = strconv.Itoa(Data.(int)) case float64: DataStr = strconv.FormatFloat(Data.(float64), 'g', -1, 64) case string: DataStr = Data.(string) default: DataStr = "Error Type" } Node = strings.Replace(Node, "INDEX", strconv.Itoa(info.Index), 1) Node = strings.Replace(Node, "M", strconv.Itoa(info.X[i]), 1) Node = strings.Replace(Node, "N", strconv.Itoa(info.Y[i]), 1) x0, y0 := (info.X[i]+info.Width)*SpaceX+MarginX, 50+info.Y[i]*SpaceY+MarginY x1, y1 := x0-info.W[i]*SpaceX, y0+SpaceY-30 x2, y2 := x0+info.W[i]*SpaceX, y0+SpaceY-30 Color = "orange" if info.L[i] && info.R[i] { Line = XmlLine(x0-21, y0+21, x1, y1) + "\n\t" + XmlLine(x0+21, y0+21, x2, y2) } else if info.L[i] && !info.R[i] { Line = XmlLine(x0-21, y0+21, x1, y1) } else if !info.L[i] && info.R[i] { Line = XmlLine(x0+21, y0+21, x2, y2) } else { Color = "lightgreen" } Node = strings.Replace(Node, "<CIRCLE/>", XmlCircle(x0, y0, Color), 1) Node = strings.Replace(Node, "<TEXT/>", XmlText(x0, y0, DataStr), 1) if info.L[i] || info.R[i] { Node = strings.Replace(Node, "<LEAF/>", Line, 1) } res += Node } info.SvgXml = res return res }
func XmlCircle(X, Y int, Color string) string { Radius := 30 Circle := "<circle cx=\"" + strconv.Itoa(X) + "\" cy=\"" + strconv.Itoa(Y) + "\" r=\"" + strconv.Itoa(Radius) + "\" stroke=\"black\" stroke-width=" + "\"2\" fill=\"" + Color + "\" />" return Circle }
func XmlText(X, Y int, DATA string) string { iFontSize, tColor := 20, "red" Text := "<text x=\"" + strconv.Itoa(X) + "\" y=\"" + strconv.Itoa(Y) + "\" fill=\"" + tColor + "\" font-size=\"" + strconv.Itoa(iFontSize) + "\" text-anchor=\"middle\" dominant-baseline=\"middle\">" + DATA + "</text>" return Text }
func XmlLine(X1, Y1, X2, Y2 int) string { Line := "<line x1=\"" + strconv.Itoa(X1) + "\" y1=\"" + strconv.Itoa(Y1) + "\" x2=\"" + strconv.Itoa(X2) + "\" y2=\"" + strconv.Itoa(Y2) + "\" style=\"stroke:black;stroke-width:2\" />" return Line }
func (bt *biTree) ShowSVG(FileName ...string) { var file *os.File var err1 error Head := "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink" + "=\"http://www.w3.org/1999/xlink\" version=\"1.1\" width=" + "\"Width\" height=\"Height\">\nLINKCONTENT\n</svg>" Link := `<a xlink:href="https://blog.csdn.net/boysoft2002" target="_blank"> <text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a>` Xml := strings.Replace(Head, "LINK", Link, 1) Xml = strings.Replace(Xml, "Width", strconv.Itoa(bt.Info.SvgWidth), 1) Xml = strings.Replace(Xml, "Height", strconv.Itoa(bt.Info.SvgHeight), 1) Xml = strings.Replace(Xml, "CONTENT", bt.Info.SvgXml, 1) svgFile := "biTree.svg" if len(FileName) > 0 { svgFile = FileName[0] + ".svg" } file, err1 = os.Create(svgFile) if err1 != nil { panic(err1) } _, err1 = io.WriteString(file, Xml) if err1 != nil { panic(err1) } file.Close() exec.Command("cmd", "/c", "start", svgFile).Start() //Linux 代码: //exec.Command("xdg-open", svgFile).Start() //Mac 代码: //exec.Command("open", svgFile).Start() }
func main() {
list := []any{"*", "*", "*", "/", 5, "*", 3.14, 1, 3, nil, nil, 6, 6} tree := Build(list...) tree.TreeInfo() tree.Info2SVG() tree.ShowSVG()
fmt.Println(tree.Info.Data) fmt.Println(tree.Info.DataLevel)
} |
增加一个结构biTreeInfo,在遍历二叉树时把作图要用的信息存入此结构中,方便读取信息。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
type any = interface{}
type btNode struct { Data any Lchild *btNode Rchild *btNode }
type biTree struct { Root *btNode Info *biTreeInfo }
type biTreeInfo struct { Data []any DataLevel [][]any L, R []bool X, Y, W []int Index, Nodes int Width, Height int MarginX, MarginY int SpaceX, SpaceY int SvgWidth, SvgHeight int SvgXml string } //数据域类型用 type any = interface{} 自定义类型,模拟成any数据类型。 |
遍历二叉树获取每个结点在svg图形中的坐标,使用先序递归遍历:
1 2 3 4 5 6 7 8 9 10 |
func (bt *btNode) Coordinate(x, y, w int) []any { var res []any if bt != nil { L, R := bt.Lchild != nil, bt.Rchild != nil res = append(res, []any{bt.Data, L, R, x, y, w}) res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)...) res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)...) } return res } |
二叉树的每个结点,转svg时有圆、文字、左或右直线(叶结点没有真线)。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
func XmlCircle(X, Y int, Color string) string { Radius := 30 Circle := "<circle cx=\"" + strconv.Itoa(X) + "\" cy=\"" + strconv.Itoa(Y) + "\" r=\"" + strconv.Itoa(Radius) + "\" stroke=\"black\" stroke-width=" + "\"2\" fill=\"" + Color + "\" />" return Circle }
func XmlText(X, Y int, DATA string) string { iFontSize, tColor := 20, "red" Text := "<text x=\"" + strconv.Itoa(X) + "\" y=\"" + strconv.Itoa(Y) + "\" fill=\"" + tColor + "\" font-size=\"" + strconv.Itoa(iFontSize) + "\" text-anchor=\"middle\" dominant-baseline=\"middle\">" + DATA + "</text>" return Text }
func XmlLine(X1, Y1, X2, Y2 int) string { Line := "<line x1=\"" + strconv.Itoa(X1) + "\" y1=\"" + strconv.Itoa(Y1) + "\" x2=\"" + strconv.Itoa(X2) + "\" y2=\"" + strconv.Itoa(Y2) + "\" style=\"stroke:black;stroke-width:2\" />" return Line } |
TreeInfo()写入二叉树结点信息,其中DataLevel是层序遍历的结果,也可以用它来作图。
Info2XML()就是把上述方法所得信息,转化成SVG的xml代码;
ShowSVG()生成并显示图形,svg的xml如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" width="680" height="400"> <a xlink:href="https://blog.csdn.net/boysoft2002" target="_blank"> <text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a> <g id="0,0,0"> <circle cx="320" cy="60" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="320" y="60" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">*</text> <line x1="299" y1="81" x2="160" y2="130" style="stroke:black;stroke-width:2" /> <line x1="341" y1="81" x2="480" y2="130" style="stroke:black;stroke-width:2" /> </g> <g id="0,-4,1"> <circle cx="160" cy="160" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="160" y="160" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">*</text> <line x1="139" y1="181" x2="80" y2="230" style="stroke:black;stroke-width:2" /> <line x1="181" y1="181" x2="240" y2="230" style="stroke:black;stroke-width:2" /> </g> <g id="0,-6,2"> <circle cx="80" cy="260" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="80" y="260" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">/</text> <line x1="59" y1="281" x2="40" y2="330" style="stroke:black;stroke-width:2" /> <line x1="101" y1="281" x2="120" y2="330" style="stroke:black;stroke-width:2" /> </g> <g id="0,-7,3"> <circle cx="40" cy="360" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="40" y="360" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">1</text> <LEAF/> </g> <g id="0,-5,3"> <circle cx="120" cy="360" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="120" y="360" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">3</text> <LEAF/> </g> <g id="0,-2,2"> <circle cx="240" cy="260" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="240" y="260" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">5</text> <LEAF/> </g> <g id="0,4,1"> <circle cx="480" cy="160" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="480" y="160" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">*</text> <line x1="459" y1="181" x2="400" y2="230" style="stroke:black;stroke-width:2" /> <line x1="501" y1="181" x2="560" y2="230" style="stroke:black;stroke-width:2" /> </g> <g id="0,2,2"> <circle cx="400" cy="260" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="400" y="260" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">*</text> <line x1="379" y1="281" x2="360" y2="330" style="stroke:black;stroke-width:2" /> <line x1="421" y1="281" x2="440" y2="330" style="stroke:black;stroke-width:2" /> </g> <g id="0,1,3"> <circle cx="360" cy="360" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="360" y="360" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">6</text> <LEAF/> </g> <g id="0,3,3"> <circle cx="440" cy="360" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="440" y="360" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">6</text> <LEAF/> </g> <g id="0,6,2"> <circle cx="560" cy="260" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="560" y="260" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">3.14</text> <LEAF/> </g> </svg> |
多棵二叉树同时展示,Info2SVG()可以设置起始位置
1 2 3 4 5 6 7 8 9 10 11 |
tree2 := Build("*", "*", 3.14, 6, 6) tree2.TreeInfo() tree2.Info2SVG() tree2.ShowSVG("tree2")
//左右并列展示 tree2.Info2SVG(tree.Info.SvgWidth, tree.Info.SpaceY) tree.Info.SvgXml += tree2.Info.SvgXml tree.Info.SvgWidth += tree2.Info.SvgWidth tree.ShowSVG("tree12") tree.Info2SVG() //恢复tree原状 |
1 2 3 4 5 6 |
//上下并列展示 tree2.Info2SVG(tree.Info.SvgWidth-tree2.Info.SvgWidth, tree.Info.SvgHeight) tree.Info.SvgXml += tree2.Info.SvgXml tree.Info.SvgHeight += tree2.Info.SvgHeight tree.ShowSVG("tree123") tree.Info2SVG() //恢复tree原状 |
以上2段代码放在前文源代码的main()函数中测试。
结点显示的代码固定了文字和圆形的大小颜色,如果读者愿意自己动手的话,可以尝试把这些要素设成参数或者增加biTreeInfo结构的属性。